﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using haptic.src.engine;

namespace haptic.src.components
{
    [Serializable]
    public class cTrigger : Component
    {
        public cTrigger(){}
        public cTrigger(Entity oOwner) : base(oOwner) { }
    }
}
